Tag: sgng
Its been quite a while since the last update…
by CPT Stewart on Oct.15, 2009, under Games, News
I really should be posting more often.
Anyways, I’ve got a bit of an update on the Super Ghosts ‘n Ghosts game (now called “Super Ghosts ‘n … Ghosts?: The Game”)! The game’s engine, tentatively called “Marshmallow”, is almost complete. A ton of systems have been put in place, from input to rendering, to asset management/loading, and game states. So hopefully that means the gameplay will following pretty soon, as long as I don’t have to get too caught up in my Final Game Project which starts next month.
Also, I will be working on another super secret game with fellow oMo-er Joel (a.k.a. Aethen) and some of our classmates using the same engine. After spending so much time working on the engine and getting ready to tackle a huge project like SGnG I felt like it’d be a nice change of pace to try and make a simple game. By using the engine we already have, we can quickly prototype new gameplay mechanics and, in the process, figure out what needs to be changed/added to the engine to help strengthen the engine and make it easier to work with on future projects. We’ve already got core game concept ready to go, so you may be seeing some gameplay footage releasing in only a few short weeks!
Oh yeah, and I’ll try to get off my ass and update the blog a little more often.
Hey, It Could Happen.
by CPT Stewart on Aug.01, 2009, under Games
2 Comments :Prickley Pete, sgng more...Super Ghosts ‘n … Ghosts?: The Movie Colon The Game! – Developer Diary 2
by CPT Stewart on Jul.21, 2009, under Games
Have you ever wondered what goes into the process of creating the enemies you’ll be fighting in the videogames that you play? Well you’re probably not going to find out anytime soon, but you can see how WE did it!
Developer Diary #2: The Enemy of My Enemy is A Giant Octopus Wearing A Rainbow Afro
by Joey Rodriguez
Because most games tend to take place in a relatively current or realistic environment they are sometimes limited to enemy choices. Game such as Call of Duty or Medal of Honor take place in specific eras, decades, or years limiting to them to, if taking place in 1943 for instance, German, Japanese, and maybe Italian enemies. And even at that, every other enemy is really just another human with a different look. You’re not fighting Germans and then Molemen, for instance. Their intent is realism.
Super Ghosts ‘n … Ghosts? : The Movie Colon The Game! – Developer Diary 1
by CPT Stewart on Jul.16, 2009, under Games
So, for all of you people who aren’t in the loop around here, we’ve been hard at work on our latest game, “Super Ghosts ‘n … Ghosts? : The Movie Colon The Game!”
When we started working on the game we decided that we didn’t want to have to keep anything secret and figured it’d be best to share with the community some of the inner workings. So, for all of the fan (get it?) out there, you can check out very our first Developer Diary below! We’re hoping that these can be a semi-regular occurrence so make sure to keep an eye out for the next one!
Developer Diary #1: “…and the Octopus had a race car…” – From Idea To…Well…
by Joey Rodriguez
Since Danny started attending Full Sail for videogame programming it has always been a dream of his to finally start making his own game. We had jokingly suggested turning our movie into an over-the-top action game just for kicks. But as we started “pitching” funny ideas to ourselves we started to think that maybe making the game wouldn’t be such a bad idea after all. Danny could use it as his resume for getting a good job after finishing school, and maybe we could make some money in the meantime. Thus Super Ghosts ‘n … Ghosts?: The Movie Colon The Game! was born.

