Tag: Prickley Pete
Its been quite a while since the last update…
by CPT Stewart on Oct.15, 2009, under Games, News
I really should be posting more often.
Anyways, I’ve got a bit of an update on the Super Ghosts ‘n Ghosts game (now called “Super Ghosts ‘n … Ghosts?: The Game”)! The game’s engine, tentatively called “Marshmallow”, is almost complete. A ton of systems have been put in place, from input to rendering, to asset management/loading, and game states. So hopefully that means the gameplay will following pretty soon, as long as I don’t have to get too caught up in my Final Game Project which starts next month.
Also, I will be working on another super secret game with fellow oMo-er Joel (a.k.a. Aethen) and some of our classmates using the same engine. After spending so much time working on the engine and getting ready to tackle a huge project like SGnG I felt like it’d be a nice change of pace to try and make a simple game. By using the engine we already have, we can quickly prototype new gameplay mechanics and, in the process, figure out what needs to be changed/added to the engine to help strengthen the engine and make it easier to work with on future projects. We’ve already got core game concept ready to go, so you may be seeing some gameplay footage releasing in only a few short weeks!
Oh yeah, and I’ll try to get off my ass and update the blog a little more often.
Hey, It Could Happen.
by CPT Stewart on Aug.01, 2009, under Games
2 Comments :Prickley Pete, sgng more...
