Its been quite a while since the last update…
by CPT Stewart on Oct.15, 2009, under Games, News
I really should be posting more often.
Anyways, I’ve got a bit of an update on the Super Ghosts ‘n Ghosts game (now called “Super Ghosts ‘n … Ghosts?: The Game”)! The game’s engine, tentatively called “Marshmallow”, is almost complete. A ton of systems have been put in place, from input to rendering, to asset management/loading, and game states. So hopefully that means the gameplay will following pretty soon, as long as I don’t have to get too caught up in my Final Game Project which starts next month.
Also, I will be working on another super secret game with fellow oMo-er Joel (a.k.a. Aethen) and some of our classmates using the same engine. After spending so much time working on the engine and getting ready to tackle a huge project like SGnG I felt like it’d be a nice change of pace to try and make a simple game. By using the engine we already have, we can quickly prototype new gameplay mechanics and, in the process, figure out what needs to be changed/added to the engine to help strengthen the engine and make it easier to work with on future projects. We’ve already got core game concept ready to go, so you may be seeing some gameplay footage releasing in only a few short weeks!
Oh yeah, and I’ll try to get off my ass and update the blog a little more often.
Hey, It Could Happen.
by CPT Stewart on Aug.01, 2009, under Games
2 Comments :Prickley Pete, sgng more...Great News For XBOX Live Indie Game Developers (That’s Us!)
by CPT Stewart on Jul.24, 2009, under News
Today, Microsoft announced a new pricing structure for the Xbox Live Indie Games channel (formerly Xbox Live Community Games). Rather than the old 200/400/800 points system (that’s $2.50, $5.00, $10.00 US), the numbers have been updated to 80, 240, and 400 ($1.00, $3.00, $5.00). Only games that are less than 50MB can be priced at $1.00 so ours will most likely be at one of the higher price points, but at least the options are cheaper than they used to be. Hopefully this means more impulse buys. I know I would have bought a few games on there if they had been cheaper.
Also, you can now send out Title Updates for Indie Games much like XBLA and Retail games can do. And last, but not least, developers now get 50 free tokens for their game. This means that 50 people can get a free copy of the game. This is great for sending games to news blogs and such for review, and I’m sure there will be a few contests popping up here and there for these Indie Games.
Looks like Microsoft is getting serious about the indie games channel. Better prices, auto updates, free tokens, and the addition of the rating system that’s coming with the new dashboard update. Can’t wait to get our game finished and on there!
Super Ghosts ‘n … Ghosts?: The Movie Colon The Game! – Developer Diary 2
by CPT Stewart on Jul.21, 2009, under Games
Have you ever wondered what goes into the process of creating the enemies you’ll be fighting in the videogames that you play? Well you’re probably not going to find out anytime soon, but you can see how WE did it!
Developer Diary #2: The Enemy of My Enemy is A Giant Octopus Wearing A Rainbow Afro
by Joey Rodriguez
Because most games tend to take place in a relatively current or realistic environment they are sometimes limited to enemy choices. Game such as Call of Duty or Medal of Honor take place in specific eras, decades, or years limiting to them to, if taking place in 1943 for instance, German, Japanese, and maybe Italian enemies. And even at that, every other enemy is really just another human with a different look. You’re not fighting Germans and then Molemen, for instance. Their intent is realism.
Super Ghosts ‘n … Ghosts? : The Movie Colon The Game! – Developer Diary 1
by CPT Stewart on Jul.16, 2009, under Games
So, for all of you people who aren’t in the loop around here, we’ve been hard at work on our latest game, “Super Ghosts ‘n … Ghosts? : The Movie Colon The Game!”
When we started working on the game we decided that we didn’t want to have to keep anything secret and figured it’d be best to share with the community some of the inner workings. So, for all of the fan (get it?) out there, you can check out very our first Developer Diary below! We’re hoping that these can be a semi-regular occurrence so make sure to keep an eye out for the next one!
Developer Diary #1: “…and the Octopus had a race car…” – From Idea To…Well…
by Joey Rodriguez
Since Danny started attending Full Sail for videogame programming it has always been a dream of his to finally start making his own game. We had jokingly suggested turning our movie into an over-the-top action game just for kicks. But as we started “pitching” funny ideas to ourselves we started to think that maybe making the game wouldn’t be such a bad idea after all. Danny could use it as his resume for getting a good job after finishing school, and maybe we could make some money in the meantime. Thus Super Ghosts ‘n … Ghosts?: The Movie Colon The Game! was born.
“Up and Atom” On Destructoid (UPDATE!)
by CPT Stewart on Jun.14, 2009, under Games
For those of you that don’t visit Destructoidregularly, each week editor Hamza “CTZ” Aziz posts a news article regarding cool things happening in the Destructoid community. Well, since Up and Atom was released somewhere around a week ago (give or take a few days) the game was linked to in his post.
But wait, there’s more! According to a comment Hamza made on the post, tomorrow there will be a post specifically featuring Up and Atom along with 2 other games made in the Destructoid community!
You can check out today’s post right… HERE.
Update : Hamza’s post is now live on Destructoid! Go check it out, and make sure you play the other two games (if you haven’t already). They’re pretty sweet too.
Up and Atom – A Molecular Puzzle Game
by CPT Stewart on Jun.05, 2009, under Downloads, Games
Hot on the heels of our website’s redesign we’re back to release a brand new game!
Up and Atom is a collaboration between me (Dan) and three other students from my class. At the beginning, we were given the topic of “Physics.” Now, our first idea wasn’t quite what our game became. Originally it was going to be an action platformer with physics elements, like: a gun that would shoot black holes, or switches that could change the direction of gravity, but we quickly realized that what we had in mind was pretty much just a standard platformer.
We didn’t want to just make another platformer (I should probably say “platformer” one more time), we wanted to try something different. Most of the ideas we tried coming up with failed, until someone suggested to us that we look into molecular physics, and that’s when it all started coming together.
Welcome To Our New Site!
by CPT Stewart on May.31, 2009, under Uncategorized
Welcome to the Odd Man Out Studios website!
That’s right folks, we’ve gone and overhauled (most of) the old site to make things a lot easier on us. This means we will be updating more often thanks to the easy to use blog. Don’t worry though, you can still download our maps and games. Check out our upcoming games and comment on our Forums, we want to hear what you have to say!
Hooray new site!

